Art production — Pakistan studio (pak-f9)
End-to-end art for mobile games: concept, 2D & 3D assets, animation, VFX, UI/UX, and optimization for small-to-mid teams across APAC.
Based in Lahore — scalable remote pipelines and local production support.
What we do
Concept & IP exploration
Rapid concept cycles, mood-boards, and style frames to define visual direction.
2D & 3D asset production
Character art, environments, props, and LOD setups tailored for mobile performance.
Animation & VFX
Keyframe and procedural pipelines for efficient animation loops and optimized visual effects.

Production pipeline
- Kickoff & scope: deliverable list, style guide, milestones.
- Concept phase: iterations, approvals, art bible.
- Blockout & prototyping: greyboxing and silhouette checks.
- Full production: asset creation, rigging, animation, VFX.
- Optimization & handover: platform packaging and performance checks.
We use Trello/Notion and Git LFS or shared buckets for asset sync depending on studio preferences.
Selected work
Packages & timelines
Typical package examples. We price per-scope and can produce custom quotes.
Team & contact
Aisha Khan — Lead Artist
Aisha leads concept and 2D pipelines, coordinating art direction across remote teams and ensuring style fidelity.
Quick facts
- Studio in Lahore with remote artists across Pakistan and APAC.
- Support for Unity and Unreal export pipelines.
- Asset versioning with Git LFS, Perforce, or cloud buckets as required.
FAQ
How do you handle IP and NDAs?
We sign NDAs and can transfer IP upon full payment. Standard contracts are used for transparency.
Do you offer co-development?
Yes — we can join as an art partner for specific features or long-term support; scope and revenue splits are agreed per-project.